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Game case: District Steel

Right now I am doing the score for an exciting VR game project, called ‘District Steel’. Thanks to the really nice guys from Barricade Studio I could start working on this game in the very early ages of my music education. It taught me a ton of vital information about music application in ‘the real world’. Things like producing on a time schedule, musical storytelling, thematic sound design and adaptive scoring (splitting a theme into multiple tracks with different moods and energy levels), to name a few.

Still planning to do: implementing Wwise into my workflow, using Ableton instead of FL Studio (sorry guys, no offence 😉 and exploring new genres to expand my horizon.

The genres of the music for District Steel: Dark Synthwave, 80’s rock with an orchestral touch to the soundtrack, not shy of some modern bits and pieces.

My preference in game music could be described with tags like: sensitive, orchestral, epic, raw, emotive.

District Steel game page

© Copyright 2020 - Jorno Music . BTW: NL002040524B76. KvK: 72465387
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